Motion, video, and AI tools I wish existed.

spencer tetik motion work + ai tools

I'm a motion designer. I make videos, build tools, and create experiences with AI. Most of it comes from wanting creative work to feel easier to understand, easier to use, and more fun to make.

motion side

motion, video, and the production work

This is the work I've done the longest: motion graphics, editing, live production support, and making things feel clear, sharp, and finished.

demo reel / motion work Watch on Vimeo
01

motion graphics

Animation, explainers, social cutdowns, title sequences, and branded graphics.

02

video production

Interviews, edits, audio cleanup, color, music, delivery, and the planning around it.

03

live launch support

Editing, animation, and on-site live broadcast support with Everyday Astronaut.

04

project systems

Project organization, handoffs, After Effects tools, and the little systems that keep work moving.

ai tool side

AI tools for the parts that slow work down

Most of these started because I hit the same problem more than once. If a task feels too slow, too confusing, or too hard to explain, I start wondering if AI could help make it simpler.

AI tools for real work

I use AI to build faster, test ideas, and see what a tool could become. The point is pretty simple: make the work easier to understand, easier to hand off, and less annoying to repeat.

1
find the problem

Start with the thing that keeps getting in the way.

2
prototype with AI

Test the prompt, the interface, and the way someone would actually use it.

3
make it usable

Make it clear enough to hand to another person.

enterprise agent workspace

genos

GenOS is my vision for an enterprise-level agentic workspace built for regular humans. The goal is to make agents easier to direct, understand, and trust by keeping the prompt, plan, tools, tasks, and results visible while the work is happening.

GenOS dedicated agent chat over the home dashboard
View site
after effects + ai
AE Super Tool product website preview

AE Super Tool

An After Effects extension I built around the stuff I kept wanting in real motion projects: layer tools, Tool Forge, AI help, client kits, and project auditing.

View site
3d web tool
Rocket Tracker 3D Starship visualizer

Rocket Tracker

A 3D Starship tracker and visualizer with launch controls, telemetry panels, and a live web scene.

WebGL 3D Telemetry
AI museum guide
Eternal Echos Cherokee Strip Museum guide preview

Eternal Echos

An AI voice-guide concept for the Cherokee Strip Museum. Visitors can ask about the Land Run, pioneer life, Perry, and Noble County history.

Museum Guide Voice AI Local History
Spencer Tetik
about

I'm a Senior Motion Graphic Designer at Merge, where I work on broadcast motion, video production, edit systems, and handoffs.

I also work with Everyday Astronaut, helping with editing, animation, and on-site launch broadcasts.

The part I keep coming back to is making complicated creative work easier to see and easier to finish. Sometimes that is a motion piece. Sometimes it is an After Effects tool, a web prototype, or an AI idea that turns into something people can actually use.

1

find the problem

Start with the part that keeps slowing people down.

2

design the shape

Make the next step feel obvious.

3

build and check

Use AI to move faster, then check the actual behavior.

4

ship, watch, refine

Put it into the work, see what breaks, and make it better.