shader playground
Interactive installation in progress. Live WebGL paint-and-glass you can drag and remix.
Motion, interactive installations, and systems for creative work.
Motion designer. I make videos, interactive installations, and AI workflows when the work needs a better system.
Motion, editing, and live production.
Animation, explainers, titles, branded graphics.
Interviews, edits, color, delivery.
Editing, animation, live broadcast with Everyday Astronaut.
Handoffs, AE tools, project systems.
Interactive installation work in progress, prototypes with a clear end use, and production tools.
Proof of concepts on the way to useful installs. Production tools when the desk needs them.
Name the friction.
Test how someone uses it.
Clear enough to hand off.
Interactive installation in progress. Live WebGL paint-and-glass you can drag and remix.
Agentic workspace PoC where prompt, plan, tools, and results stay visible.
After Effects panel for daily motion tasks, client kits, and Tool Forge.
3D Starship tracker with launch controls and live telemetry.
Interactive installation in progress. A 3D desk where archival photos tell Perry history and visitors can ask questions.
Senior Motion Graphic Designer at Merge. Broadcast motion, video, and edit systems.
Also Everyday Astronaut: editing, animation, and live launch support.
I keep building toward work people can actually use, and workflows that make creative production easier to finish.
Find the slowdown.
Make the next step obvious.
Build fast, then verify.
Ship, watch, refine.